Fortnite remains to be the largest recreation on the planet — if not fairly by way of viewers, then by way of consideration and income. In response to Nielsen’s game-industry analysis arm, SuperData, Fortnite brought in a staggering $1.8 billion in revenue in 2019. That’s down 1 / 4 from 2018 — when it earned a record-setting $2.four billion, as Variety reports — however it’s nonetheless about $200 million greater than its closest competitor, Nexon’s Dungeon Fighter On-line.
It’s proof that Fortnite’s reputation is lastly stabilizing. Within the final 12 months, it’s gone from shock, world-rending phenomenon to regular family exercise. That’s mirrored within the sorts of partnerships Epic Video games, Fortnite’s developer, has been placing. In 2019, Fortnite teamed up with everyone from John Wick to the musician Marshmello to the Avengers themselves. And the sport ended the 12 months on a large Star Wars promotion, with a trailer that premiered solely on the Fortnite battle royale island.
These promotions have meant extra money and extra hype; additionally they assist get gamers to spend cash on Fortnite’s battle cross and its beauty objects, that are an enormous income. As SuperData famous in its report, Fortnite has fewer gamers than Riot Video games’ League of Legends, however it’s extra profitable at getting these gamers to spend cash on in-game content material.
All of that, after all, signifies that Fortnite has develop into one other acquainted house on-line. We all know what occurs on the island; in 2020, count on it to start out feeling extra like dwelling.